Blender has improved sooo much over the last couple upgrades! And today I figured out a fast topology fix that means I will never again have a reason not to have near perfect topology on a base mesh. Plus, it's so good and so smart, I thought I should share it.
- It's only a Tab key away with the new radial menu pop up.
- Wire frame works in sculpt mode now (so does mirror modifier btw)
- Grab Brush gives far greater control than proportional edit ever could.
- You can adjust size, strength, fall off, switch to smoothing all with easy hotkeys or on the tool shelf.
Even if you never sculpt, try this as a replacement for proportional edit. It's just as fast to get there now and with so much more control over the fall off, you'll get what you want quicker. Plus, proportional edit doesn't let you hold shift to switch to a built in smoothing brush now does it?
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