Here is a very nice time saving Blender trick I decided to share as a mini one image tutorial. I use the Smooth operator on the Specials menu quite a bit to average out the size of my polys before sculpting, but it was also the perfect trick here to avoid sculpting.
This shows my somewhat patchy patching job after joining the top and bottom half of a body on an imported obj. I am also working on only half the body to save time, then planning to apply a mirror modifier. I could head into sculpt mode to smooth this out with a brush, but my intended use of a mirror mod means this is not quite as straightforward as it sounds. I would need to apply the mirror mod first, then divide the mesh again if I had further work planned. I could also slowly, using proportional edit maybe, move the verts around until this area made a nice smooth transition. puhleeze.
Instead, use C for circle select to quickly grab some faces (smooth works on edges and verts too, but I find Face Selection mode makes it easiest to see what I'm doing on this). Then press W to bring up Blender's Specials menu, choose Smooth. Now the super timer saver step is press the F6 key to get the Last Operator pop up where you can control the amount of smoothing (number of times that smooth is applied) using the slider. Bonus, in 2.7 you can also choose which axis to apply smoothing to.
Blender gets better and faster all the time.
Did you know you can shorten your links with AdFly and get money from every visitor to your shortened urls.
ReplyDelete